Adapted from an Honours thesis written at the University of Melbourne
(Australia) in 1991.
Please Note: I can NOT help people get access to IRC or MUDs. If you would like information on how to use these systems, I suggest that you begin by looking through the FAQs (Frequently Asked Questions lists) and other resources at Yahoo.
The technology of computer-mediated communication offers an alternative to this. Computer-mediated communications systems (CMCS's) use computers and telecommunications networks to compose, store, deliver and process communication. There are three basic types of computer-mediated communication systems: email, news, and chat programs. 'Email', or electronic mail, allows users of computer systems to send messages to each other. 'News' allows users to send messages to a database divided under subject headings, facilitating electronic mail between multiple users on diverse subjects. These two types of communication are asynchronous - messages, whether private email or public news, can be created and received at widely separated times, allowing time for reflection and deliberation in response. The third type of CMCS is the chat program, which does not store messages but transmits one person's typing directly to the monitor of another person or group of people. Chat programs deal in a form of synchronous communication that defies conventional understandings of the differences between spoken and written language.
CMCS's are a recent development, with widespread availability only becoming possible within the last decade. Consequently, little has been written about them outside of technical considerations of their design and implementation. The few articles that have addressed the subject tend to do so from a commercial orientation - discussing the impact of CMC on problem solving techniques, office communication and corporate structure.(3) An assumption that is commonly made by researchers of computer-mediated communication is that the medium is not conducive to emotional exchanges. As Ronald Rice and Gail Love state, "the typical conclusion is that as [the communication] bandwidth narrows, media allow less 'social presence'; communication is likely to be described as less friendly, emotional, or personal and more serious, business-like and task oriented."(4) This may have been found to be the case in some instances, and may reflect the overall concern among researchers to study CMC in a business environment. But computer-mediated communication systems are not - either theoretically or in practice - limited to commercial use. It is also possible to use them for social interaction. Internet Relay Chat is one such system. IRC is a multi-user synchronous communication facility that is available all over the world to people with access to the 'Internet' network of computer systems. IRC was not specifically designed for a business environment - the use to which it is put is entirely decided by those who use it. Work is certainly done on IRC. It is an excellent forum for consultations between workers on different points of the globe - everything from programming to translation to authorial collaboration goes on on IRC. However, a large part of what goes on on IRC is not work but play, and it is this aspect of it that I will address.
Communication using the Internet Relay Chat program is written, and users are spatially distant, but it is also synchronous. It is a written - or rather, typed - form of communication that is transmitted, received and responded to within a time frame that has formerly been only thought relevant to spoken communication. IRC does not assume physical contact between users - either prior to or after communication via computer. Users of the system will, as the medium is international, know in person at most only a few fellow users. IRC allows - encourages - recreational communication between people who have never been, most likely will never be, in a situation to base their knowledge of each other and their methods of communication on physical cues.
Users of IRC do not, however, have no knowledge of each other. The people who make up the IRC community are effectively preselected by external social structures - access to IRC is restricted to those who have access to the Internet computer network. There are many such people - the Internet spans countries as diverse as Germany, the United States, Japan, Israel, Australia and Korea. However, those individuals who use IRC will be in an economically privileged position in their society. They have access to high technology. Due to the nature of the computer network on which IRC runs, the Internet, they will most likely be members of an academic community, often students of computer science.(5) Interaction on IRC is then carried out in the knowledge that users are on a rough equality - according to conventional economic measures - and members of similarly privileged social groups. This 'equality' is not intrinsic to IRC, it is a by-product of the social structures surrounding computer technology.
Nevertheless, IRC provides a unique field to the social theorist. It challenges and forces an escape from traditional paradigms of social interaction by reference to an architecture that allows relative anonymity. It stands as a challenge to the methods of analysis that have been directed at computer-mediated communication systems. IRC was not designed to perform a corporate function, nor has it come to do so. It was intended to be a tool for social interaction between spatially disparate people, and as such it cannot be completely explained or analysed by reference to the methods used by other CMC theorists.(6)
Interaction on IRC involves a deconstruction of traditional assumptions about the dynamics of communication, and the construction of alternative systems. IRC is essentially a playground. Within its domain people are free to experiment with different forms of communication and self-representation. Within IRC, "Power is challenged and supplanted by rituals combining both destruction and rejuvenation."(7) To paraphrase F.R. Ankersmit, users of IRC do not shape themselves according to or in conformity with the conventions of social contexts external to the medium, but learn to "play" their "cultural game" with them.(8)
This is my central thesis, and I will seek to address it from two perspectives. My first concern will be the methods by which users of IRC utilise the medium in the deconstruction of social boundaries. As I have suggested, users of IRC are a pre-selected community - they have much in common as far as such considerations as social position and education are concerned. IRC, however, presents unique problems for the expression of this community. The methods by which such groups are usually held together rely on physical proximity. These methods are not open to users of IRC - computer-mediated communication challenges and deconstructs these social tools. I will discuss the means by which communication on IRC does this. My second concern is the construction of alternative communities on IRC. Denied or having deconstructed the more traditional methods of sustaining a community, users of IRC must develop alternative or parallel methods. Both positive and negative methods of sustaining community are developed on IRC. Computer-mediated rewards and punishments are developed, and complex rituals have evolved to keep users within the IRC 'fold' and to regulate the use of authority.
Discussion of these points will lead to a presentation of the social discourse of IRC. The challenging of the power of social norms and their replacement with rituals combining both destruction and rejuvenation, brings into play areas of discourse that are postmodern. This connection between postmodernism and that phase of culture and technology marked by computerisation has been remarked upon by even those antipathetic to the discourse. Perez Zagorin describes postmodernism as "a fundamental mutation in the sphere of culture reflecting the new multinational phase of... [the] electronic society."(9) Culture, as defined by Schneider, is a "system of symbols and meanings."(10) Since computer-mediated communication systems are "designed specifically to affect the transmission of symbols and meanings", IRC - which is both international and electronic - has the potential to alter understandings of cultural analysis.(11) My conclusion is that Internet Relay Chat, by deconstructing social boundaries and by the ways in which users construct their own community and culture, is a postmodern phenomenon.
Cultural criticism in this postmodern age is, as Alan Lui states, governed by "its belief that criticism can, and must, engage with context".(12) It is also, as Ankersmit suggests, reflexive, self- referential.(13) If history is to be able to address the questions raised by computer-mediated culture, then historians must examine the impact of that cultural context upon their craft. Historians must ask what will happen to the practice of history when "societies enter what is known as the postindustrial age and cultures enter what is known as the postmodern age"?(14) If computer-mediated communication problematises cultural criticism by questioning conventional notions about the construction of the self and of culture, then it also problematises historiography. If historians continue to take to the increasingly more complex forms of computerised information exchange that are being developed then these factors will have ideological implications for their craft. What will happen to the relationship of the historian to his text, and what will happen to the historian's view of texts, once electronic data itself becomes subject to historical study?
The most prosaic aspects of the historian's craft are challenged in a computer-mediated culture. If primary and secondary sources are produced and disseminated electronically, what becomes of the conventions of citation?(15) Under the application of this technology, historical texts become subject to, as Lyotard describes it, an "exteriorization of knowledge with respect to the 'knower'"(16) The form which computerised knowledge takes - electronic encoding, or data files - is not inherently identifiable with its creator. Electronic data can be modified by anyone who has the appropriate technology. It is subject to a fluidity that 'hard copy' is not - it can be changed without that change being detectable. The context of information changes the relationship between information and power, between information and discourse. As John Perry Barlow asks, "What are data and what is free speech? How does one treat property which has no physical form and can be infinitely reproduced? Is a computer the same as a printing press?... Can anyone morally claim to own knowledge itself?"(17)
In examining the Internet Relay Chat computer-mediated communication system I attempt to write history within the context of the culture of an electronic, postindustrial, postmodern society.
Throughout this essay I shall assume a basic understanding of the physical act of computer use. I do not intend to explain any of the technical details pertaining to my subject - most of them are, at any rate, beyond my understanding. However I feel that it would be useful to give some explanation of the historical context within which Internet Relay Chat has been developed, and necessary to offer a description of the IRC environment.
ARPANET's membership grew, with many other educational institutions in the United States adopting the new technology. In 1983 ARPANET was divided into two networks, known as ARPANET (for research use) and MILNET (for military use). The ARPANET arm continued to grow, with local area networks at various government, educational and commercial sites being added to the system. With the advent of satellite communications, it became possible for computers in other countries to join the network, and ARPANET became known as the Internet. Technically, the Internet is not one network, but a number of networks that communicate with each other, however to the user it appears to be one big network.
The Australian arm of the Internet is known as AARNet, the Australian Academic Research Network. AARNet grew out of ACSnet, the Australian Computer Science Network, which served to connect computers used directly by computer science researchers. Initially this network was linked by conventional telephone lines, with machines exchanging data and mail each night. This has developed into a nationwide system permanently linking virtually all computers at major academic institutions, and some commercial and government research organisations. Initially a link to the Internet was run via undersea cables to Hawaii, but in early July 1990 the final links were installed to make AARNet fully operational, and operation of a satellite connection to the United States West Coast segment of the Internet was commenced.
The most heavily used forms of inter-user communication on the Internet are still the asynchronous forms of email and news. On most computers on the Internet synchronous communication is possible using a program that enables two users to type directly to each others' screens, thus having a real-time electronically mediated conversation. This method of communication is, however, fairly limited - only two people can 'talk' to each other at once.
It was in response to the limitations of the synchronous communication programs in existence that Jarkko Oikarinen decided to write a computer program that would enable multiple users to engage in synchronous communication across a network. This project was known as Internet Relay Chat.
IRC differs significantly from previous synchronous communication programs. Fundamental to IRC is the concept of a channel. 'Talk', 'chat' and 'voice' had no need of such a concept since only two people could communicate at one time, typing directly to each other's screen. On IRC however, where two or three hundred users is the normal population, such a system would create chaos. It was therefore necessary to devise some way of allowing users to decide whose activity they wanted to see and who they wanted to make aware of their own activity. 'Channels' were the answer. On entering the IRC program, the user is not at first able to see the activity of other connected users. To do so he must join a channel. Channels are created or joined by users issuing a command to the IRC program to join a channel. If there is already a channel of the specified name in operation, then the user is added to the list of people communicating within that channel; if such a channel does not exist, then IRC opens a new channel containing the name of the user who invoked it, who may then be joined by other users. The user can issue a commands requesting a list of the users connected to IRC and which channels they are attached to. IRC keeps track of who has joined which channels, and ensures that only people within the same channel can see each others' typed messages. IRC can support an unlimited number of channels. Channels can have any name, but generally the name of the channel indicates the nature of the conversation being carried out within it - 'Finland', 'hottub', 'worker', 'party', and so on. The user who initially invokes a channel name is known an a channel operator, or 'chanop', and has certain privileges. He or she may change the mode of the channel - may instruct IRC to limit usage of the channel to a certain number of users, may limit entry to the channel to people specifically invited by him or her to join, may make the channel invisible to other users by specifying it's exclusion from the list of active channels that a user may request of IRC, may kick another user off the channel, or confer chanop privileges on another user.
IRC supports numerous other commands. Once a channel has been joined, everything that the user types will be by default sent to all other occupants of the channel. It is possible, however, to alter that default setting by issuing commands to direct a message to a particular user, users, channel or channels. A number of other commands - the ability to send messages to all users or to kick a user off the IRC system entirely - are reserved for IRC operators, or 'opers', the people who run and maintain the IRC network connections. Opers also have access to special commands related to the technical implementation of IRC.
IRC is not an 'official' program. There are few 'official' programs on the Internet. Most are simply programs that a group of people, who by virtue of their paid or student work have access to computers on the Internet, have decided to install on these machines. IRC operators are people who have chosen to invest the time needed to set up and maintain the IRC program on their local machines for the benefit of other local users.
IRC, then, is a multi-user synchronous communications system. It allows people to choose which person or group of people they wish to see the activity of, and to whom they wish their own activity to be transmitted.(21) IRC - the whole Internet - forms a 'virtual reality'.(22) In the words of John Perry Barlow:
Whether by one telephonic tendril or millions, [these computers are all] connected to one another. Collectively, they form what their inhabitants call the Net. It extends across that immense region of electron states, microwaves, magnetic fields, light pulses and thought which sci-fi writer William Gibson named Cyberspace. Cyberspace, in its present condition, has a lot in common with the 19th Century West. It is vast, unmapped, culturally and legally ambiguous, verbally terse (unless you happen to be a court stenographer), hard to get around in, and up for grabs... In this silent world, all conversation is typed. To enter it, one forsakes both body and place and becomes a thing of words alone... It is, of course, a perfect breeding ground for both outlaws and new ideas...(23)
Within this breeding ground, users of IRC invent new concepts of culture and interaction, and challenge the conventions of both.
Internet Relay Chat, however, deals only in words. Computer- mediated communication relies only upon words as a channel of meaning.(27) "Computer-mediated communication has at least two interesting characteristics:" writes Kiesler, "(a) a paucity of social context information and (b) few widely shared norms governing its use."(28) Users of these systems are unable to rely on the conventions of gesture and nuances of tone to provide social feedback. They cannot rely upon the conventional systems of interaction if they are to make sense to one another. Words, as we use them in speech, fail to express what they really mean once they are deprived of the subtleties of speech and the non- verbal cues that we assume will accompany it. Internet Relay Chat is synchronous, as is face-to-face interaction, but it is unable to transmit the non-verbal aspects of speech that conventions of synchronous communication demand. It is not only the meanings of sentences that become problematic in computer-mediated communication. The standards of behaviour that are normally decided upon by non-verbal cues are not clearly indicated when information is purely textual. Not only are smiles and frowns lost in the translation of synchronous speech to pure text, but factors of environment are unknown to interlocutors. It is not immediately apparent, in computer-mediated communication, what forms of social etiquette are appropriate at any given time.
Kiesler, Siegel and McGuire have described computer-mediated communication as having four distinct features in comparison to conventional forms of interaction: an absence of regulating feedback, dramaturgical weakness, few social status cues and social anonymity. Conventional systems for regulating interaction fall apart. The structure of IRC causes its users to deconstruct the conventional boundaries defining social interaction. "Anonymity [and] reduced self-regulation" become, as I shall discuss, pronounced in computer-mediated communication.(29)
Users of Internet Relay Chat are not generally known by their 'real' names. The convention of IRC is to choose a nickname under which to interact.(30) The nicknames - or 'nicks' as they are referred to - chosen by IRC users range from 'normal' first names such as 'Peggy' and 'Matthew', to inventive and evocative pseudonyms such as 'Tmbrwolf', 'Pplater', 'LuxYacht' and 'WildWoman'.(31) The information which one user can gain about others on IRC consists of the names by which they choose to be known and the Internet 'address' of the computer by which they are accessing the IRC program. The first is easily changed. IRC supports a command that allows users to change their nicknames as often as they wish. The second is not so easily manipulated, but still open to tampering provided that the user has some technical skill. Essentially there is nothing that one IRC user can ascertain about another - beyond the fact that they have access to the Internet - that is not manipulable by that user.
Our conventional presentation of self assumes that we cannot change the basics of our appearance. Physical characteristics, although open to cosmetic or fashionable manipulation, are basically unalterable. What we look like, we have to live with. This is, however, not the case on IRC. How an IRC user 'looks' to another user is entirely dependant upon information supplied by that person. It becomes possible to play with identity. The boundaries delineated by cultural constructs of beauty, ugliness, fashionableness or unfashionableness, can be by-passed on IRC. It is possible to appear to be, quite literally, whoever you wish.
The anonymity of interaction in IRC allows users to play games with their identities. The chance to escape the assumed boundaries of gender, race, and age create a game of interaction in which there are few rules but those that the users create themselves. IRC offers a chance to escape the language of culture and body and return to an idealised 'source code' of mind.
The changes that a user might make to his or her perceived identity can be small, a matter of realising in others' minds a desire to be attractive, impressive, popular:
*BabyDoll* Well, I gotta admit, I shave a few lbs off of my wieght when I tell the guys on irc what i look like..
However, the anonymity of IRC can provide more than a means to 'fix' minor problems of appearance - one of the most fascinating aspects of this computer-mediated fluidity of cultural boundaries is the possibility of gender-switching. While secondary characteristics such as hair colour are relatively easily changed in 'real life', gender reassignment is a far more involved process. This aspect of computer-mediated communication has had little attention given it. Sproull and Kiesler note that "unless first names are used as well as last names, gender information is also missing", but do not discuss the implications of this.(32) IRC destroys the usually all but insurmountable confines of sex: changing gender is as simple as changing one's nickname to something that suggests the opposite of one's actual gender. It is possible for IRC to become the arena for experimentation with gender specific social roles:
<Marion> I've tried presenting m,yslef as male on occasion - to be honest I found itdull <Barf> Umm, I've gender switched once or twice for about 2 hour or so - mainly to lead another male up the garden path as a practical joke; but never a serious gender switch. <Marion> how did you find being perceived as female? <Barf> I wasn't really being perceived as female, since I was basically just calling myself by a female name and utilising my knowledge of being male to get the other male all stirred up <Barf> I did find it mildly irritating that I should get so much attention and be immediately fixated as a sex object simply by pretending to be female <Marion> to be honest, I didn't like being male becuaseI missed the flattery that women tend to get <Marion> being expected to give attention ratehr than recieve it was quite a shock! <Barf> ahh - that is one reason that I tend to dislike unequal ratios in the sexes - the females get all the attention.(33)
The potential for such experimentation governs the expectations of many users of IRC. Gender is one of the more 'sacred' institutions in our society, a quality whose fixity is so assumed that enacted or surgical reassignment has and does involve complex rituals, taboos, procedures and stigmas. The attitudes taken by individual users of IRC differ as regards the possibility for gender concealment. Some view it as 'part of the game', others are hostile toward users who gender switch:
<saro> KAREN IS A BOY <saro> KAREN IS A BOY <saro> KAREN IS A BOY <SmilyFace> aros: so????????? <Karen> yes aros I heard you <FuzzyB> Takes a relaxed place beside Karen offering her her favourite drink.
Whatever may be the attitude of individual users of the IRC program to such examples of gender experimentation, the crucial point is that it is an inherent possibility offered by the IRC software. Exploitation of this potential is an accepted part of the 'virtual reality' - a popular phrase amongst users of the Internet - of IRC. It becomes possible to play with aspects of behaviour and identity that are not normally possible. IRC enables people to deconstruct aspects of their own identity, and of their cultural classification, and to challenge and obscure the boundaries between some of our most deeply felt cultural significances. A willingness to accept this phenomenon, and to join in the games that can be played within it, is an aspect of the culture of IRC users.
Internet Relay Chat reflects this observation. Protected by the anonymity of the computer medium, and with few social context cues to indicate 'proper' ways to behave, users are able to express and experiment with aspects of their personality that social inhibition would generally encourage them to suppress:
<Barf> Yes.. Oh well - I'm just saying that I switch personalities all the time, and my usual personality on IRC and my usual personality on Fidonet are at extremes, and I've never really shown my real self on any computer medium. <Barf> I'm deliberately creating fake personalities instead of highlighting less obvious parts of my personality, so I do the opposite of what my real self would do. <Marion> by doing something it by definition becomes an aspect of yourself - what you call your 'real self' is most likely the way you would like to see yourself or the way you usually are <Barf> I'm experiment in being different people, and that involves doing things that I don't want to do to make the fake character consistent and believable <Barf> No - my fake characters often do things and behave in such a way that I wouldn't want to ever be like <Marion> woulsn't want to - perhaps not - but if it occurs to you to encat it then it is part of your potentiality <Barf> Ah - but the reason that I experiment with different characters is so I can see how other people react and then adopt the good parts of the character that provoked a favourable response - however I don't compromise my own individuality and will continue <Barf> to do things that I like to do that not everyone else would like me to do.(37)
IRC encourages disinhibition. The lack of social context cues in computer-mediated communication obscures the boundaries that would generally separate acceptable and unacceptable forms of behaviour. Furthermore, the essential physical impression of each user that he is alone releases him from the social expectations incurred in group interaction. Computer-mediated communication is less bound by conventions than is face-to-face interaction. With little regulating feedback to govern behaviour, users behave in ways that would not generally be acceptable with people who are essentially total strangers.
The lack of self-regulation amongst users of IRC can be both positive and negative, as far as interaction is concerned. The safety of anonymity can "reduce self-consciousness and promote intimacy" between people who might not otherwise have had the chance to become close.(38) It can also encourage "flaming", which Kiesler, Siegel and McGuire define as the gratuitous and uninhibited making of "remarks containing swearing, insults, name calling, and hostile comments."(39)
Users of IRC often form strong friendships. Without social context cues to inhibit a free exchange between people - to encourage shyness - computer-mediated interlocutors will often 'open up' to each other to a great degree. Freedom is given, either to be someone whom you are not, or to be more yourself than would usually be acceptable. As one user of the system sums it up:
*bob* by nature I'm shy.. *bob* normally wouldn't talk about such thingsw if you met me face to face *bob* thus the network is good.. (40)
Personal relationships amongst participants in computer-mediated communication systems can often be deep and highly emotional. Hiltz and Turoff have noted that some participants in such systems "come to feel that their very best and closest friends are members of their electronic group, whom they seldom or never see."(41) 'Net.romances', long distance romantic relationships carried out over IRC, can result from the increased tendency for participants in CMC systems to be uninhibited:(42)
Channel Nickname S User@Host (Name) +custard Ireshi G *@*.*.*.OZ.AU (Libby) +custard Lori H@ *@*.*.washington.edu (Lori - Daniel's beloved) +custard Daniel H@ *@*.*.*.edu.au (Daniel - Lori's beloved)... <Lori> After just a few chats on irc, it became obvious to me that this was someone I could easily become very good friends with him... <Lori> The more we talked, the more we discovered we had in common... <Lori> By this time, I knew I was starting to have "more than just a friend" feelings about Daniel... <Lori> I told him that I was starting to get a crush on him... <Lori> Anyway, it's grown and grown over the months. <Daniel> A few mishaps, but we've overcome them, to bounce back stronger than ever. <Lori> And, as you know, we'll be getting together for 3 weeks at the end of November, to see if we're as wonderful as we think we are.
Such expressions of feeling are not in any way thought to be shallow or ephemeral. Far from being unsatisfactory for "more interpersonally involving communication tasks, such as getting to know someone", as Hiemstra describes researchers of CMC behaviour as having characterised the medium, IRC has in this instance fostered an extremely emotional bond between two people.(43) Users of IRC are able to so dispense with the conventional boundaries surrounding communication, and cross-cultural exchange, to form deep friendships, even love-affairs, with people whom they have never met.
Net.romances display computer-mediated relationships at their most idyllic. However, disinhibition and increased freedom from social norms have another side. Along with increased broad- mindedness and intimacy among some users goes increased hostility on the part of others. 'Flaming', the expression of anger, insults and hatred, is a common phenomenon in all forms of computer-mediated communication, and IRC is no exception. Anonymity makes the possibility of social punishment for transgression of cultural mores appear to be limited. Attracting the anger of other users of the system is a relatively unthreatening prospect - although it is possible for users to ignore a particular user, all that user need do is change his or her nickname to 'start afresh' with the people whom he or she had alienated. Protected by terminals and separated by distance, the sanction of physical violence is irrelevant, although, as I shall discuss later, social sanctions are present and often in a textual form that apes physical violence. The safety of anonymous expression of hostilities and obscenities that would otherwise incur social sanctions, encourages some people to use IRC as a forum for airing their resentment of individuals or groups in a blatantly uninhibited manner:
!Venice! Bashers have taken over +gblf... we could use some help... !radv*! Comment: -Gay_Bashe:+gblf- FUCK ALL OF BUTT FUCKING, ASS LICKING, CHICKEN SHIT BIOLOGICAL DISIASTERS!(44)
Not all uninhibited behaviour on IRC is either so negative or so positive. Much of the opportunity for uninhibited behaviour is invested by users of IRC in sexual experimentation. The usually culturally-enforced boundaries between sexual and platonic relationships are challenged in computer-mediated circumstances. Norms of etiquette are obscured by the lack of social context cues, and the safety given by anonymity and distance allow users to ignore otherwise strict codes regarding sexual behaviour. Conversations on IRC can be sexually explicit, in blatant disregard for social norms regarding the propositioning of strangers:
*Han* does this compu-sex stuff really happen? Lola-> *Han* *smooch* *Han* mmmmmmm......hehehe you alonee ; )? Lola-> *Han* certianly am! I'm dialling in from home *Han* me tooo.....are oyu horny today at all ; )? Lola-> *Han* today? it's the middle of the night where I am... as for the adjective, well, do what you can ;-) *Han* mmmmmm......when did you last get off?(45)
Such behaviour is often referred to as 'net.sleazing'. Perhaps because the majority of the users of IRC are in their late teens or early twenties, since the Internet primarily serves educational institutions and thus students, sexual experimentation is a popular Internet game. Adolescents, coming to terms with their sexuality in the 'real world', find that the freedom of 'virtual reality' allows them to safely engage in sexual experimentation. Ranging from the afore-mentioned gender- role switching to flirtation and 'compu-sex', IRC provides a medium for the safe expression of a "steady barrage of typed testosterone."(46)
Disinhibition and the lack of sanctions encouraging self- regulation lead to extremes of behaviour on IRC. Users express hate, love, intimacy and anger, employing the freedom of the electronic medium to air views and engage in relationships that would in other circumstances be deemed unacceptable in relating to strangers. This 'freedom' does not imply that IRC is an idyllic environment. Play with social conventions can indeed lead to greater positive affect between people, as it has between 'Daniel' and 'Lori', and to greater personal fulfilment for some users. It can, however, also create a violent chaos in which people feel 'free' to act upon prejudices, even hatreds, that might otherwise be socially controlled.
The chance for deconstruction of social boundaries that is offered by IRC is essentially postmodern. On its lighter side, computer-mediated communication lends itself to irony, pastiche, playfulness and a celebration of ephemeral and essentially superficial examples of witty bravado. On its more negative side, the disinhibiting effect of computer-mediated communication encourages the expression of dissent, rebellion, hostility, and anti-social chaos. It involves a stripping away of the social coordinates that let the user know where he or she is in the cultural network, indeed it encourages this by allowing the continual invention of new moves to old language games.(47)
Users challenge the boundaries between their differing social systems, introducing elements of intimacy to meetings with strangers and foreigners, overstepping the thresholds of social nicety. There is a continual search for ways to present the unpresentable, to bring elements technically outside the medium of communication within its realm. Whether this continual play with the limits of expression is positive or negative, it involves users of the system in a game that is essentially postmodern. Engagement with the system involves immersion in the specific context of the IRC program. There is no way to interact with IRC without being a part of it - it is interaction that creates the virtual reality of channels and spaces for communication. Immersed in this specific, although not 'local' in any geographic sense, context, players of the IRC game are involved in turning upside down the taken-for-granted norms of the external culture. Emotions and behaviours are taken out of their usual contexts and transposed into the electronic context of IRC, where they cease to be unproblematic. Faced with the impossibility of replicating conventional social boundaries in the IRC environment, users of the system search out and experiment with new and unconventional ways of relating. It is this "symbolic cultural ethos... that reflects the postmodern elements of the computer underground and separates it from modernism... by offering an ironic response to the primacy of a master technocratic language."(48) The users of IRC have created a culture that challenges "the sanctity of an established... authority."(49) To paraphrase Jim Thomas and Gordon Meyer, speaking on the computer underground of 'hackers', it is this style of playful rebellion, irreverent subversion and juxtaposition of fantasy with high-tech reality that impels me to interpret IRC as a postmodernist culture.(50)
In crude relief, culture can be understood as a set of solutions devised by a group of people to meet specific problems posed by situations they face in common... This notion of culture as a living, historical product of group problem solving allows an approach to cultural study that is applicable to any group, be it a society, a neighbourhood, a family, a dance band, or an organization and its segments.(51)This definition of culture owes much to Geertz's understanding of culture as a "system of meanings that give significance to shared behaviours which must be interpreted from the perspective of hose engaged in them."(52) 'Culture' includes not only the systems and standards adopted by a group for "perceiving, believing, evaluating and acting", but also includes the "rules and symbols of interpretation and discourse" utilised by the members of the group.(53) Culture, says Geertz, is "a set of control mechanisms - plans, recipes, rules, instructions (what computer engineers call 'programs') - for the governing of behaviour."(54) In this sense the users of IRC constitute a culture, a community. They are commonly faced with the problems posed by the medium's inherent deconstruction of traditional models of social interaction which are based on physical proximity.
The measures which users of the IRC system have devised to meet their common problems, posed by the medium's lack of regulating feedback and social context cues, its dramaturgical weakness, and the factor of anonymity, are the markers of their community, their common culture. These measures fall into two distinct categories. Firstly, users of IRC have devised systems of symbolism and textual significance to ensure that they achieve understanding despite the lack of more usual channels of communication. Secondly, a variety of social sanctions have arisen amongst the IRC community in order to punish users who disobey the rules of etiquette - or 'netiquette' - and the integrity of those shared systems of the interpretation.(55)
Textual substitution for traditionally non-verbal information is a highly stylized, even artistic, procedure that is central to the construction of an IRC community. Common practice is to simply verbalise physical cues, for instance literally typing 'hehehe' when traditional methods of communication would call for laughter. IRC behaviour takes this to an extreme. It is a recognised convention to describe physical actions or reactions, denoted as such by presentation between two asterisks:(58)
<Wizard> Come, brave Knight! Let me cast a spell of protection on you..... Oooops - wrong spell! You don;t mind being green for a while- do you??? <Prince> Lioness: please don't eat him... <storm> *shivers from the looks of lioness* <Knight> Wizard: Not at all. <Bel_letre> *hahahah* <Lioness> Very well, your excellency. *looks frustrated* <Prince> *falls down laughing*. <Knight> Wizard: as long as I can protect thou ass, I'd be utter grateful! :-) <Bel_letre> *Plays a merry melody* <storm> *walks over to lioness and pats her paw* <Wizard> *Dispells the spells cast on Knight!* <Wizard> Knight: Your back to normal!!! <Prince> *brings a pallete of meat for Lioness* <Lioness> *licks Storm* <storm> *Looking up* Thank You for not eating me!(59)
The above extract from a log of an IRC session, involving an online fantasy role-playing game, shows a concentration of verbalised physical actions and reactions. This density of virtually physical cues is somewhat abnormal, but it amply demonstrates the extent to which users of the IRC system feel it important to create a physical context within which their peers can interpret their behaviour. Verbal statements by themselves give little indication of the emotional state of the speaker, and without physical expression to decode the specific context of statements, it is easy to misinterpret their intent:
*Whopper* just kidding...not trying to be offensive <Fireship-> *Whopper* didn't assume that you were...(60)
The corollary of Geertz's definition of culture is that groups of people who fail to communicate do not compose a common culture. If meaning is lost in transition from speaker to addressee, then community is lost - "undirected by culture patterns - organized systems of significant symbols - man's behaviour would be virtually ungovernable, a mere chaos of pointless acts and exploding emotions, his experience virtually shapeless."(61) In order for IRC users to constitute a community it is necessary for them to contrive a method to circumvent the possibility of loss of intended meaning of statements. Verbalisation of physical condition is that method. Interlocutors will describe what their reactions to specific statements would be were they in physical contact. Of course, this stylized description of action is not intended to be taken as a literal description of the speakers' physical actions, which are, obviously, typing at a keyboard and staring at a monitor. Rather they are meant to represent what would be their actions were the virtual reality of IRC an actual reality. Without some way of compensating for the inherent lack of social context cues in computer-mediated communication, IRC would get no further than the deconstruction of conventional social boundaries. The textual cues utilised on IRC provide the symbols of interpretation and discourse that the users of IRC have devised to 'meet specific problems posed by situations they face in common.' Without these textual cues to substitute for non-verbal language, the users of IRC would fail to constitute a community - with them, they do.
The users of IRC often utilise a 'shorthand' for the description of physical condition. They (in common with users of other computer-mediated communication systems such as news and email) have developed a system of presenting textual characters as representations of physical action. Commonly known as 'smileys', CMC users employ alphanumeric characters and punctuation symbols to create strings of highly emotively charged keyboard art:
:-) or : ) a smiling face, as viewed side-on ;-) or ; ) a winking, smiling face :-( or : ( an 'unsmiley': an unhappy face :-(*) someone about to throw up 8-) someone whose eyes are opened wide in surprise. :-P someone sticking out their tongue >:-O someone screaming in fright, their hair standing on end :-X someone whose lips are sealed @}-`-,-`-- a rose
These 'emoticons' are many and various.(62) Although the most commonly used is the plain smiling face - used to denote pleasure or amusement, or to soften a sarcastic comment - it is common for IRC users to develop their own emoticons, adapting the symbols available on the standard keyboard to create minute and essentially ephemeral pieces of textual art to represent their own virtual actions and responses. Such inventiveness and lateral thinking demands skill. Successful communication within IRC depends on the use of such conventions as verbalised action and the use of emoticons. Personal success on IRC, then, depends on the user's ability to manipulate these tools. The users who can succinctly and graphically portray themselves to the rest of the IRC usership will be most able to create a community within that virtual system.
Speed of response and wit are the stuff of popularity and community on IRC. The Internet relays chat, and such social endeavour demands speed of thought - witty replies and keyboard savoir faire blend into a stream-of-consciousness interaction that valorises shortness of response time, ingenuity and ingenuousness in the presentation of statements. The person who cannot fulfil these requirements - who is a slow typist, who demands time to reflect before responding, will be disadvantaged. For those who can keep the pace, such 'stream-of-consciousness' communication encourages a degree of intimacy and emotion that would be unusual between complete strangers in the 'real world'. The IRC community relies on this intimacy, on spur of the moment social overtures made to other users:
/time *** munagin.ee.mu.OZ.AU : Tuesday August 27 1991 -- 00:28 EST (from munagin.ee.mu.OZ.AU) /join +Sadness *** Miri has joined channel +Sadness /away Dying of a broken heart You have been marked as being away(63) /topic Heartbreak *** Miri has changed the topic to "Heartbreak" *MALAY* What's wrong? Are you OK? <Tue Aug 27 00:36> *Stodge* Hey, what's happened? Wanna talk about it? <Tue Aug 27 00:36> *LadyJay* What's the matter Miri? <Tue Aug 27 00:37>
IRC users regard their electronic world with a great deal of seriousness, and generally with a sense of responsibility for their fellows. The degree of trust in the supportive nature of the community that is shown in the above example, and the degree to which that trust was justified, demonstrates this. Hiltz and Turoff have described this syndrome of empathetic community arising amongst groups of people participating in CMC systems. They have "observed very overt attempts to be personal and friendly" and note that "strong feelings of friendship" arise between computer-mediated interlocutors who have never met face- to-face. IRC may encourage participants to play with the conventions of social interaction, but the games are not always funny. The threads holding IRC together as a community are made up of shared modes of understanding, and the concepts shared range from the light-hearted and fanciful to the personal and anguished. The success of this is dependant upon the degree to which users can trust that the issues that they communicate will be well received - they depend on the integrity of users.
This expectation of personal integrity and sincerity is both upheld by convention and enforced by structure.
The illegitimate use of nicknames can cause anger on the part of their rightful users and sometimes deep feelings of guilt on the part of the perpetrators. This public announcement was made by a male IRC user to the newsgroup alt.irc, a forum for asynchronous discussion of IRC:(64)
I admit to having used the nickname "allison" on several occasions,the name of an acquaintance and "virtual" friend at another university.Under this nick, I talked on channels +hottub and +gblf, as well as witha few individuals privately. This was a deceptive, immature thing to do,and I am both embarrassed and ashamed of myself.(65) I wish to apologizeto everyone I misled, particularly users 'badping' and 'kired'... I am truly sorry for what I have done, and regret ever having usedIRC, though I think it has the potential to be a wonderful forum and meansof communication. It certainly makes the world seem a small place.I shall never invade IRC with a false nick or username again.(66)
The physical aspect of IRC may be only virtual, but the emotional aspect is actual. IRC is not a 'game' in any light-hearted sense - it can inspire deep feelings of guilt and responsibility. It is also clear that users' acceptance of IRC's potential for the deconstruction of social boundaries is limited by their reliance on the construction of communities. Experimentation ceases to be acceptable when it threatens the delicate balance of trust that holds IRC together. The uniqueness of names, their consistent use, and respect for - and expectation of - their integrity, is crucial to the development of online communities. As previously noted, should a user find him or herself unwelcome in a particular channel all he or she need do is adopt another nickname to be unrecognizable. The idea of community, however, does demand that members be recognizable to each other. Were they not so, it would be impossible for a coherent community to emerge.
The sanctions available to the IRC community for use against errant members are both social and structural. The degree to which members feel, as 'Allison' did, a sense of shame for actions which abuse the systems of meaning devised by the IRC community, is related to the degree to which they participate in the deconstruction of traditional social conventions. By being uninhibited, by experimenting with cultural norms of gender and reciprocity in relationships, 'Allison' became a part of a social network that encourages self-exposure by simulating anonymity and therefore invulnerability. In this case, the systems of meaning created by the users of IRC have become conventions with a terrorizing authority over those who participate in their use. As I shall describe, users of IRC who flout the conventions of the medium are ostracised, banished from the community. The way to redemption for such erring members is through a process of guilt and redemption; through, in 'Allison's' case, a 'public' ritual of self-accusation, confession, repentance and atonement.
IRC supports mechanisms for the enforcement of acceptable behaviour on IRC. Channel operators - 'chanops' or 'chops' - have access to the /kick command, which throws a specified user out of the given channel. IRC operators - 'opers' - have the ability to 'kill' users, to break the network link that connects them to IRC. The code of etiquette for doing so is outlined in the documentation that is part of the IRC program:
Obnoxious users had best beware the operator who's fast on the /kill command. "/kill nickname" blows any given nickname completely out of the chat system. Obnoxiousness is not to be tolerated. But operators do not use /kill lightly.(67)
There is a curious paradox in the concomitant usage of the words 'obnoxious' and 'kill'. Obnoxiousness seems a somewhat trivial term to warrant the use of such textually violent commands such as /kick and /kill. The word trivialises the degree to which abusive behaviour, deceit, and shame can play a part in interaction on Internet Relay Chat. The existence of such negative behaviour and emotions is played down, denigrated - what is stressed is the measures that can be taken by the 'authorities' - the chanops and opers - on IRC. Violators of the integrity of the IRC system are marginalised, outcast, described so as to seem insignificant, but their potential for disrupting the IRC community is suggested by the emotive strength of the words with which they are punished. The terms 'killing' and 'kicking' substitute for their physical counterparts - IRC users may be safe from physical threat, but the community sanctions of violence and restraint are there, albeit in textualised form.
Operators have adopted their own code of etiquette regarding /kills. It is the general rule that an operator issuing such a command should let other operators, and the victim, know the reason for his or her action by adding a comment to the '/kill message' that fellow operators will receive:
*** Notice -- Received KILL message for I4982784 from MaryD (Obscene Dumps!!!) *** Notice -- Received KILL message for mic from mgp (massive abusive channel dumping involving lots of ctrl-gs and gaybashing, amongst other almost as obnoxious stuff) *** Notice -- Received KILL message for JP from Cyberman ((repeatedely ignorning warnings to stop nickname abuse))(68)
There is no technical reason why such comments or excuses should be given - they are purely a 'courtesy'. Those in authority on IRC have self-imposed codes of behaviour which supposedly serve to ensure that operator privileges are not abused.
Operators have considerable power within IRC. They can control not only an individual's access to IRC, but are also responsible for maintaining the network connections that enable IRC programs at widely geographically separated sites to 'see' each other. The issue of whether or not operators have too much power is a contentious one. While operators are careful to present their /killings as justifiable in the eyes of their peers, this is often not felt to be the case by their victims. Accusations of prejudice and injustice abound. IRC operators answer user's complaints and charges with self-justifications - often the debates are reduced to 'flame-wars', abusive arguments between opponents who are more concerned to insult and defeat rather than reason with each other:
!JP! fucking stupid op cybman /killd me - think ya some kind of net.god? WHy not _ask_ people in the channle i'm in if I'm annoying them before blazing away???? *** Notice -- Received KILL message for JP from Cyberman (abusive wallops)(69)
'Kills' can also be seen as unjustified by other operators, and the operator whose actions are questioned by his peers is likely to be 'killed' himself:
*** Notice -- Received KILL message for Alfred from Kamikaze (public insults are not appreciated) *** Notice -- Received KILL message for Kamikaze from dave (yes, but they are allowed.)(70)
The potential for tension between operators of IRC is often diffused into a game. 'Killwars', episodes in which opers will kill each other, often happen. There is rarely overt hostility in these 'wars' - the attitude taken is one of ironic realisation of the responsibilities and powers that opers have, mixed with bravado and humour - an effort to parody those same powers and responsibilities:
!puppy*! ok! one frivolous kill coming up! :D !Maryd*! Go puppy! :*) *** Notice -- Received KILL message for puppy from Glee (and here it IS! : ) !Chas*! HAHA : ) *** Notice -- Received KILL message for Glee from Maryd (and here's another) *** Notice -- Received KILL message for Maryd from Chas (and another) *** Notice -- Received KILL message for Chas from blopam (chain reaction - john farnham here I come) *** Notice -- Received KILL message for blopam from dave (you must be next.) !Chas*! HA HA HA : ) *** Notice -- Received KILL message for Chas from Maryd (Only family is allowed to kill me!!!) *** Notice -- Received KILL message for Maryd from dave (am I still family?) *** Notice -- Received KILL message for Glee from puppy (just returning the favor ;D) *** Notice -- Received KILL message for Maryd from Chas (Oh yeah?? Oh my brother !!) *** Notice -- Received KILL message for dave from Maryd (yep, you sure are : )) *** Notice -- Received KILL message for Chas from Maryd (8 now) *** Notice -- Received KILL message for Maryd from Chas (Oh yah ?) !Alfred! thank you for a marvellously refreshing kill war; this completes my intro into the rarified and solemn IRCop godhood.(71)
The ideas of authority and freedom are often in opposition on IRC, as the newly invented social conventions of the IRC community attempt to deal with emotions and actions in ways that emulate the often violent social sanctions of the 'real world.' The potential for tension and hostility between users and opers arising over the latter's use of power can erupt into anger and abuse. Disagreement between operators over their implementation of power can result in the use of operators' powers against each other. The games that opers play with 'killing' express their realisation of the existence of these elements in the hierarchical nature of IRC culture and serve to diffuse that tension - at least among opers - and to unite them as an authoritative class. But it does not fully resolve these conflicts - the tensions that are expressed regarding the oper/user power segregation system point to the nexus point between the deconstruction of boundaries and the construction of communities on IRC.
<Corwyn> Eldi: London, Paris, Waterloo, Dublin, Exeter, are all in Ontario <eldi> Ontarior!!! haha! Paris, France, London, England, Dublin, Irelang are all better than SF, CA, US <yarly> the coffeeshops! :-) <Corwyn> Eldi: Don't you like San Francisco? <eldi> well, it's like anything else. if you're around it too much, there's no novelty in it. <Corwyn> Eldi: I guess so <eldi> I'm going to Paris in a few days. I'm gonna this that's the greatest thing I've ever seen, I'm sure <Corwyn> Eldi: never been further west than Hannibal, MO I am afraid <eldi> but i'm gonna be living with a host family(studenmt echa exchange) history and philosophy <eldi> at thier summer home. <Corwyn> Eldi: parlez-vous francais? <eldi> Thier regular home is in the suburbs of Paris. I'm sureParis wouldn't be as exciting to THEM,. and me! see what i mean? <yarly> francais! <eldi> BIEN SUR! j'espere que je puisse communiquer en (a) Paris!!! <eldi> of course! I hope thatI will be able to commin (communicate) in paris, <yarly> translation please eldi! <yarly> je ne parle pas francias <eldi> in french, in paris all <eldi> of course there is one phrease that is most important for americans abraoad <Corwyn> Eldi: what is that? Parlez-vous anglais? <eldi> "Ne tirer pas! Je suis Canadaien" "Don't shoot! I'm a canadian" <eldi> why bother to kill a canadaien? There goverment never does anything you can protest against! ;-)? (74)
Irreverent, and ironic, this kind of exchange exhibits the cosmopolitan nature of IRC. Cultural differences are celebrated, are made the object of curiosity and excitement, while the interlocutors remain aware of the relativity of their remarks. The ability to appreciate cultural differences and to welcome immersion in them, while retaining a sense of ironic distance from both that visited culture and one's native culture, is the object of interest.
Community on IRC is "created through symbolic strategies and collective beliefs."(75) IRC users share a common language, a shared web of verbal and textual significances that are substitutes for, and yet distinct from, the shared networks of meaning of the wider community. Users of IRC share a vocabulary and a system of understanding that is unique and therefore defines them as constituting a distinct culture. This community is self-regulating, having systems of hierarchy and power that allow for the punishment of transgressors of those systems of behaviour and meaning. Members of the community feel a sense of responsibility for IRC - most respect the conventions of their subculture, and those who don't are either marginalised or reclaimed through guilt and atonement. The symbolic identity - the virtual reality - of the world of computer-mediated communication is a rich and diverse culture comprised of highly specialised skills, language and unifying symbolic meanings.
As I have suggested, this community is essentially postmodern. The IRC community shares a concern for diversity, for care in nuances of language and symbolism, a realisation of the power of language and the importance of social context cues, that are hallmarks of postmodern culture. IRC culture fulfils Denzin's prescription that the identity and activity of postmodern culture should "make fun of the past [and of past cultural rituals] while keeping it alive, and search for new ways to present the unpresentable in order to break down the barriers that keep the profane out of the everyday."(76)
I feel that it would be a mistake to project future societal effects from the kinds of phenomena that I have described as happening on IRC. But the temptation is there. On this issue, Johansen, Vallee and Spangler say:
Whenever a new technology emerges, it is tempting to predict that it will lead to a new and better form of society. The technology for electronic meetings is no exception. The new media invite a look at alternative organizations and alternative societies. Combined with current social concerns, they also encourage utopian visions... In this vision, electronic media create a sense of community and commonalty among all people of the world...(77)
Such a wide-ranging conclusion is unjustifiable. As I have shown, IRC users can share a sense of community and commonalty, but they can also exhibit alienation and hostility. It is impossible to say which, if either, will prevail in IRC's future.
Nevertheless, the cultural play that occurs on IRC does have implications for individual players beyond the scope of the virtuality of the computer network. If, as Hiltz and Turoff have said, users of CMC systems can come to feel that their most highly emotional relationships are with fellow users whom they rarely or never see, then this indicates the potential for computer-mediated communication systems to influence the lives of their users. Certainly for 'Lori' and 'Daniel', and for 'Allison', the virtual reality of Internet Relay Chat has strongly affected their relationships with others and their view of themselves. For them, and others, 'virtuality' is reality.
IRC has the potential to affect users of the system in many and often opposing ways. For the shy and socially ill-at-ease, computer mediated communication can provide a way of learning social skills in a non-threatening environment. It may also provide a crutch and an excuse not to develop social skills that can be implemented in the 'real world'. Relationships formed on IRC may be supportive, deeply felt and may give users much happiness. They may also lead to a reluctance to form relationships outside the electronic medium, and may be in themselves painful due to the lack of possibilities for the expression of more conventional forms of affection. The cross- cultural, international nature of IRC can create a sense of empathy and tolerance for differing cultures. It can also provide a medium for the uninhibited expression of racial hatred. Little is as yet known about the potential psychological and social effects of computer-mediated communication. At present we have, as Hiltz and Turoff admit, "only the skimpiest of insights" into what those effects might be, and which might predominate.(78)
It would be easy to gloss over the less attractive aspects of IRC and to stress the more positive side. IRC is, after all - as it was intended to be - fun. Nevertheless, those unattractive aspects cannot be ignored. IRC, in common with other examples of computer mediated communication, has no intrinsic moral implications. It is a cultural tool, of a kind whose specific discursive background I have located in postmodernism, that can be used in a number of differing and contradictory ways.
Moral judgement of IRC is fruitless, since the possibilities are so balanced that it is unclear which aspects of IRC might be dominant - if any are. IRC is essentially postmodern, and as such its cultural subversion can be as effectively channelled at egalitarianism as at racism, at feminism as at sexism. IRC cannot be made to serve a moral point - but it can be used to problematise the discourses of many academic disciplines.
Interaction on IRC presents many anomalies that cannot be understood in the light of present discourse. Its mode of communication is synchronous, yet interlocutors are neither proximate nor necessarily known to each other. There is a lack of conventional social and emotive context cues - yet conversation can be highly personalised, and a social structure has emerged. IRC is a social phenomena, yet its existence is in the nowhere of electron states and its artifacts in magnetic recordings. If IRC, and computer-mediated communication in general, is to be fully understood and analysed, then the conventions of many disciplines must be deconstructed. Linguistics, communication theory, sociology, anthropology - and history - are challenged by the culture shared by the users of IRC. The divisions between spoken and written, and synchronous and asynchronous forms of language, are broken down. The idea that as the communication bandwidth narrows interaction should become increasingly impersonal does not hold true for IRC. Understandings of cultural significances as relying on physical display are challenged. Factors of authority, hierarchy and social control are reconstructed. IRC deconstructs and reconstructs not only its own structure but also the conventions of the discourses that might address it.
If these disciplines are to be able to address postindustrial, postmodern phenomena, they must be able to incorporate the challenges that those phenomena offer them. IRC is only one example of the kinds of interaction that are increasingly common in media utilising high-tech, computerised technology. As it becomes more common - as more corporations take to electronic mail and news systems to facilitate communication, as more academics from non-science disciplines begin to utilise the facilities offered by the Internet, as more people come to rely on the styles of communication, community and culture that have developed on Internet Relay Chat - discourse, and therefore disciplines, must alter to encompass these media.
The IRC user interface consists of a status line on the second line from the bottom of the user's screen, and a command line on the bottom of the screen on which typed input from the user can be seen. The remainder of the screen shows the activity of other users, results of input to the command line, or the results of information requests of the IRC program. From this interface a number of commands can be issued. The syntax for a command is:
/<command-name> <command-modifiers>There are three sets of commands, available to three sets of users. 'User commands' are available to all users of IRC; 'chanop commands' are available to the initiators of a channel; and 'oper commands' are available to IRC server operators.
There are a number of other commands available to IRC operators - /trace, /connect, /squit, /stats for example - pertaining to the technical operation of IRC, controlling the network connections and so forth. These commands are numerous and not strictly relevant to my essay so I have chosen to exclude them from this list.
The results of IRC commands appear as follows:(79)
*** Inviting Waftam to channel +anarres
*** Ireshi invites you to channel +anarres
*** Ireshi has joined channel +anarres
*** Notice -- Received KILL message for Ireshi. Path: munagin.ee.mu.OZ.AU!Waftam (You don't know how much this hurts me..)
*** You have been killed by Waftam at munagin.ee.mu.OZ.AU!Waftam (You don't know how much this hurts me..)
*** Use /SERVER to reconnect to a server
*** Waftam has been kicked off channel +anarres by Ireshi
*** You have been kicked off channel +anarres by Ireshi
*** Channel Users Topic
*** +Vikz! 1
*** +Hulk 1
*** +anarres 2 Tests
*** +ricker 1
*** +hottub 5 Computers no bubbles.
*** +hack 1
*** #twilight_ 5
*** Mode change "+i " on channel +anarres by Ireshi
Pub: +Vikz! @Vikz
Pub: +Hulk @HulkHogan
Pub: +anarres Waftam @Ireshi
Pub: +ricker @CandyMan
Pub: +hottub Glenn ozfuzzy Chetnik GA spewbabe
Pub: +hack sachz
Pub: #twilight_ Troy spewbabe Glenn @Avalon @Waftam
Prv: * titus dean ktpham DNA McAdder Amphiuma Titan ThreeAM darling Xen
*** Ireshi is now known as Test
*** Starting conversation with waftam
*** Ending conversation with waftam
*** munagin.ee.mu.OZ.AU : Thursday September 26 1991 -- 09:33 EST (from munagin.ee.mu.OZ.AU)
*** Ireshi has changed the topic to "Test"
*** Waftam is/was firstname.lastname@example.org.OZ.AU (Daniel
*** Carosone) on channels: Waftam :+anarres #twilight_zone
*** on irc via server munagin.ee.mu.OZ.AU (University of
*** Melbourne, Australia)
*** Waftam is away: busy working
*** Waftam has a connection to the twilight zone (is an IRC operator)
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